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Thread Statistics | Show CCP posts - 8 post(s) |

Bereza Mia
Trade Federation of EVE
36
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Posted - 2013.05.14 09:43:00 -
[1] - Quote
The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR. |

Bereza Mia
Trade Federation of EVE
36
|
Posted - 2013.05.14 12:11:00 -
[2] - Quote
Johnson Oramara wrote: NEW CN Raven effectively 8 launchers Umm... range bonus for missiles when they talk about cruise missiles? Typhoon's damage application bonus.
Typhoon FI effectively 8.25 launchers. 37.5% ROF bonus to AC's in top of the best missile dps ship.
Don't forget Typhoon FI have 8.25 launchers AND 2 additional high slots (for example plus ~139 dps with T2 800 autocannons without gyros ).
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Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.18 08:55:00 -
[3] - Quote
On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). |

Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.22 09:30:00 -
[4] - Quote
After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
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Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.22 09:56:00 -
[5] - Quote
Johnson Oramara wrote:This why... Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
"Hardmode" ship lol. Give me please more hardmode ships please. Non matar please.
I want invest "a lot of SP" to lasers and do 1700+ dps on amarr ship. And "a lot of SP" to rails and do 1700+ dps on Rokh. etc
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Bereza Mia
Trade Federation of EVE
38
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Posted - 2013.05.22 13:26:00 -
[6] - Quote
SMT008 wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright 
"No secondary bonus" GÇô this isn't an argument at all. For example, you can take off all two CNR current bonuses and give only that one - +7.5% damage. And CNR will be OP with only one bonus (but lol, it still have less dps than Typhoon FI).
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Bereza Mia
Trade Federation of EVE
38
|
Posted - 2013.05.23 08:54:00 -
[7] - Quote
Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade.
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Bereza Mia
Trade Federation of EVE
38
|
Posted - 2013.05.23 10:50:00 -
[8] - Quote
TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3
So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is.
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Bereza Mia
Trade Federation of EVE
39
|
Posted - 2013.05.24 14:15:00 -
[9] - Quote
Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
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